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www.jendrikillner.com | ||
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timur.hu
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| | | | | In the previous post I gave a brief introduction on what mesh and task shaders are from the perspective of application developers. Now it's time to dive deeper and talk about how mesh shaders are implemented in a Vulkan driver on AMD HW. Note that everything I discuss here is based on my experience and understanding as I was working on mesh shader support in RADV and is already available as public information in open source driver code. The goal of this blog post is to elaborate on how mesh shaders are i... | |
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blog.demofox.org
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| | | | | I stumbled on something that I found interesting, so wanted to share in case it was useful for other people too. The c++ code that generated this images can be found on github at https://github.com/Atrix256/U8HDRPMA I was implementing Inigo Quilez' "Better Fog" which is REALLY REALLY cool. It looks way better than even the screenshots... | |
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michaldrobot.com
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| | | | | Finally back to Montreal after excellent Digital Dragons 2014 conference. It was tons of fun and very relevant talks. I was asked to deliver a rather 'hardcore' talk for programming track. "Low Level Optimizations for GCN" - "Hacking the Next Generation" focuses on: AMD GCN ISA performance characteristics ALU bottlenecks new ISA subset (vs. previous... | |
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www.adriancourreges.com
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| | | The Metal Gear series achieved world-wide recognition when MetalGearSolid became a best-seller on the original PlayStation almost two ... | ||