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www.jendrikillner.com | ||
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michaldrobot.com
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| | | | | Finally back to Montreal after excellent Digital Dragons 2014 conference. It was tons of fun and very relevant talks. I was asked to deliver a rather 'hardcore' talk for programming track. "Low Level Optimizations for GCN" - "Hacking the Next Generation" focuses on: AMD GCN ISA performance characteristics ALU bottlenecks new ISA subset (vs. previous... | |
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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timur.hu
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| | | | | In the previous post I gave a brief introduction on what mesh and task shaders are from the perspective of application developers. Now it's time to dive deeper and talk about how mesh shaders are implemented in a Vulkan driver on AMD HW. Note that everything I discuss here is based on my experience and understanding as I was working on mesh shader support in RADV and is already available as public information in open source driver code. The goal of this blog post is to elaborate on how mesh shaders are i... | |
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www.softdevtube.com
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| | | Computers are orders of magnitude faster than when most of us started programming and yet a lot of software runs much slower than it should. Nobody likes progress bars. Slow code provides for a horrible user experience, drains batteries faster, and increases our cloud bill. This session explores some of the reasons why software is | ||