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www.jendrikillner.com
| | michaldrobot.com
3.4 parsecs away

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| | Finally back to Montreal after excellent Digital Dragons 2014 conference. It was tons of fun and very relevant talks. I was asked to deliver a rather 'hardcore' talk for programming track. "Low Level Optimizations for GCN" - "Hacking the Next Generation" focuses on: AMD GCN ISA performance characteristics ALU bottlenecks new ISA subset (vs. previous...
| | anki3d.org
4.0 parsecs away

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| | TL;DR: If using per-primitive in/out in mesh shaders in Vulkan and in HLSL/DXC you need to manually decorate variables and struct members using SPIR-V intrinsics. See how at the bottom. This is goi...
| | www.reedbeta.com
2.4 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | lea.codes
26.9 parsecs away

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| A short tutorial on WebGL and Shaders