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alain.xyz
| | puye.blog
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| | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals.
| | momentsingraphics.de
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| | lousodrome.net
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| | Thoughts of a graphics programmer, demoscener and spare time photographer
| | blog.chaos.com
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| Caustics are everywhere in the real world. Learn why they've been ignored in renders and how you can render them effortlessly in Corona.