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alain.xyz
| | puye.blog
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| | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals.
| | lousodrome.net
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| | Thoughts of a graphics programmer, demoscener and spare time photographer
| | www.realtimerendering.com
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| | www.reedbeta.com
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| Pixels and polygons and shaders, oh my!