You are here |
momentsingraphics.de | ||
| | | |
seblagarde.wordpress.com
|
|
| | | | Version : 1.31 - Living blog - First version was 2 August 2011 With permission of my company : Dontnod entertainment http://www.dont-nod.com/ This last year sees a growing interest for physically based rendering. Physically based shading simplify parameters control for artists, allow more consistent look under different lighting condition and have better realistic look. As... | |
| | | |
puye.blog
|
|
| | | | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals. | |
| | | |
lousodrome.net
|
|
| | | | Thoughts of a graphics programmer, demoscener and spare time photographer | |
| | | |
leifnode.com
|
|
| | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global |