/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

momentsingraphics.de
| | diharaw.github.io

As an accompanying piece to my recently released Hybrid Rendering sample, this blog post dives into some of the techniques and optimizations used and will help anyone interested to understand the project. Before going any further let's answer the question "Why hybrid rendering?". In a typical rasterization based rendering pipeline, certain effects such as Global Illumination, Reflections and Soft Shadows have to be approximated using either screen space techniques, offline baking or other approaches which typically lead to less-than-believable results in many cases.
3.2 parsecs

Travel
| |
| | alain.xyz

An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
2.3 parsecs

Travel
| |
| | seblagarde.wordpress.com

Version : 1.67 - Living blog - First version was 4 September 2011 AMD Cubemapgen is a useful tool which allow cubemap filtering and mipchain generation. Sadly, AMD decide to stop the support of it. However it has been made open source [1] and has been upload on Google code repository [2] to be improved...
3.0 parsecs

Travel
| |
| | www.calebleak.com

Comparing four quad-based techniques for rendering cube voxels: display lists, VAOs, and geometry shaders, with performance benchmarks.
18.3 parsecs

Travel
|