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belcour.github.io
| | psgraphics.blogspot.com
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| | Most "ray tracers" these days are what we used to call "path tracers" or "Monte Carlo ray tracers". Because they all have about the same c...
| | momentsingraphics.de
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| | [AI summary] The text discusses advanced techniques for rendering physically accurate and efficient soft shadows using polygonal and linear lights in real-time ray tracing. It covers methods like projected solid angle sampling, LTC sampling, and MIS heuristics, along with optimizations and applications such as textured lights, IES profiles, and portals. The text also touches on performance considerations and future directions in global illumination.
| | puye.blog
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| | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals.
| | www.reedbeta.com
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| Pixels and polygons and shaders, oh my!