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belcour.github.io
| | bartwronski.com

Introduction This will be a blog post that is second in an (unanticipated) series on interesting uses of the JAX numpy autodifferentiation library, as well as an extra post in my very old post series on dithering in games and blue noise specifically. Teaser: we will "optimize" a dithering matrix directly in Fourier domain and...
5.6 parsecs

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| | alain.xyz

An overview of image based ray tracing denoising, discussing blurring kernels and spatio-temporal reprojection techniques described in research papers and real time rendering engines.
7.4 parsecs

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| | blog.demofox.org

The images below were path traced using 100,000 samples per pixel, using the sample code provided in this post. Path tracing is a specific type of ray tracing that aims to make photo realistic images by solving something called the rendering equation. Path tracing relies heavily on a method called Monte Carlo integration to get...
8.9 parsecs

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| | alain.xyz

A review of the state of the art in real time renderer architectures.
27.2 parsecs

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