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belcour.github.io
| | momentsingraphics.de
5.2 parsecs away

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| | [AI summary] The text discusses advanced techniques for rendering physically accurate and efficient soft shadows using polygonal and linear lights in real-time ray tracing. It covers methods like projected solid angle sampling, LTC sampling, and MIS heuristics, along with optimizations and applications such as textured lights, IES profiles, and portals. The text also touches on performance considerations and future directions in global illumination.
| | alain.xyz
7.4 parsecs away

Travel
| | An overview of image based ray tracing denoising, discussing blurring kernels and spatio-temporal reprojection techniques described in research papers and real time rendering engines.
| | blog.demofox.org
8.9 parsecs away

Travel
| | The images below were path traced using 100,000 samples per pixel, using the sample code provided in this post. Path tracing is a specific type of ray tracing that aims to make photo realistic images by solving something called the rendering equation. Path tracing relies heavily on a method called Monte Carlo integration to get...
| | oneshader.net
24.6 parsecs away

Travel
| Tokyo by night in the rain. The car model is made by Eiffie (Shiny Toy': https://www.shadertoy.com/view/ldsGWB). I have never been in Tokyo btw.