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bartwronski.com
| | surma.dev
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| | I always loved the visual aesthetic of dithering but never knew how it's done. So I did some research. This article may contain traces of nostalgia and none of Lena.
| | blog.demofox.org
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| | This post explains how to use sliced optimal transport to make blue noise point sets. The plain, well commented C++ code that goes along with this post, which made the point sets and diagrams, is at https://github.com/Atrix256/SOTPointSets. This is an implementation and investigation of "Sliced Optimal Transport Sampling" by Paulin et al (http://www.geometry.caltech.edu/pubs/PBCIW+20.pdf).?They also have...
| | distill.pub
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| | A powerful, under-explored tool for neural network visualizations and art.
| | diaryofagraphicsprogrammer.blogspot.com
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| A Rendering Architecture for high-resolution Displays and Console Games ----------------------------------- Document History: - Initial Pu...