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matthewearl.github.io
| | www.jallmenroeder.de

[AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling.
3.4 parsecs

Travel
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| | reindernijhoff.net

Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice
4.8 parsecs

Travel
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| | www.sjbrown.co.uk

[AI summary] This post details the initial implementation and performance testing of a classical path tracer algorithm using NVIDIA CUDA on a GeForce 9500 GT graphics card.
4.9 parsecs

Travel
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| | rys.sommefeldt.com

[AI summary] This article discusses the technical challenges of implementing real-time ray tracing in GPUs and details Imagination's unique hardware approach to coherency gathering to improve efficiency.
12.4 parsecs

Travel
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