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wwwtyro.net | ||
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nelari.us
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| | | | | A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU. | |
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matthewearl.github.io
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www.jallmenroeder.de
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| | | | | [AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling. | |
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acko.net
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| | | Frame breakdown of Tuxedo Labs' voxel-based game | ||