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wwwtyro.net
| | blog.demofox.org
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| | Posts in this series: Basic Camera, Diffuse, Emissive Image Improvement and Glossy Reflections Fresnel, Rough Refraction & Absorption, Orbit Camera Below is a screenshot of the shadertoy that goes with this post. Click to view full size. That shadertoy can be found at: https://www.shadertoy.com/view/tsBBWW https://demofox2.files.wordpress.com/2020/05/pt1p.png When you see a photorealistic image that someone says is...
| | nelari.us
2.9 parsecs away

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| | A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU.
| | www.jallmenroeder.de
3.5 parsecs away

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| | [AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling.
| | benhouston3d.com
28.7 parsecs away

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| With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.