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wwwtyro.net | ||
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blog.demofox.org
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| | | | | Posts in this series: Basic Camera, Diffuse, Emissive Image Improvement and Glossy Reflections Fresnel, Rough Refraction & Absorption, Orbit Camera Below is a screenshot of the shadertoy that goes with this post. Click to view full size. That shadertoy can be found at: https://www.shadertoy.com/view/tsBBWW https://demofox2.files.wordpress.com/2020/05/pt1p.png When you see a photorealistic image that someone says is... | |
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nelari.us
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| | | | | A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU. | |
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www.jallmenroeder.de
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| | | | | [AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling. | |
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benhouston3d.com
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| | | With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format. | ||