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wwwtyro.net
| | nelari.us
2.9 parsecs away

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| | A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU.
| | matthewearl.github.io
2.8 parsecs away

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| | www.jallmenroeder.de
3.5 parsecs away

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| | [AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling.
| | acko.net
26.7 parsecs away

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| Frame breakdown of Tuxedo Labs' voxel-based game