/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

psgraphics.blogspot.com
| | thegraphicsblog.com
3.1 parsecs away

Travel
| | Sampling is the bane of computer graphics. Aliasing, accuracy, and noise must all be traded off against each other. A sampling method that works well for low sample counts might be inferior at high sample counts. As an example of the sort of problem sampling is meant to solve, take this simple grid: None of...
| | alain.xyz
3.0 parsecs away

Travel
| | An overview of image based ray tracing denoising, discussing blurring kernels and spatio-temporal reprojection techniques described in research papers and real time rendering engines.
| | smerity.com
2.2 parsecs away

Travel
| | [AI summary] This article details an experimental testbed for an unbiased Monte Carlo renderer that utilizes importance sampling, explicit light sampling, and Russian roulette path termination to achieve photo-realistic images significantly faster than traditional methods.
| | danielsieger.com
23.9 parsecs away

Travel
| A summary of learning Rust and writing a ray tracer from scratch using test-driven development.