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psgraphics.blogspot.com
| | www.jakobmaier.at
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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | thegraphicsblog.com
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| | Sampling is the bane of computer graphics. Aliasing, accuracy, and noise must all be traded off against each other. A sampling method that works well for low sample counts might be inferior at high sample counts. As an example of the sort of problem sampling is meant to solve, take this simple grid: None of...
| | alain.xyz
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| | An overview of image based ray tracing denoising, discussing blurring kernels and spatio-temporal reprojection techniques described in research papers and real time rendering engines.
| | pixelesque.net
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