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psgraphics.blogspot.com | ||
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smerity.com
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| | | | | [AI summary] This article details an experimental testbed for an unbiased Monte Carlo renderer that utilizes importance sampling, explicit light sampling, and Russian roulette path termination to achieve photo-realistic images significantly faster than traditional methods. | |
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thegraphicsblog.com
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| | | | | Sampling is the bane of computer graphics. Aliasing, accuracy, and noise must all be traded off against each other. A sampling method that works well for low sample counts might be inferior at high sample counts. As an example of the sort of problem sampling is meant to solve, take this simple grid: None of... | |
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www.jakobmaier.at
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| | | | | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials. | |
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gpfault.net
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| | | [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features. | ||