Explore >> Select a destination


You are here

thegraphicsblog.com
| | momentsingraphics.de
4.1 parsecs away

Travel
| |
| | acko.net
5.1 parsecs away

Travel
| | Frequency-domain blue noise generator
| | blog.demofox.org
3.2 parsecs away

Travel
| | This post explains how to use sliced optimal transport to make blue noise point sets. The plain, well commented C++ code that goes along with this post, which made the point sets and diagrams, is at https://github.com/Atrix256/SOTPointSets. This is an implementation and investigation of "Sliced Optimal Transport Sampling" by Paulin et al (http://www.geometry.caltech.edu/pubs/PBCIW+20.pdf).?They also have...
| | www.reedbeta.com
22.0 parsecs away

Travel
| Pixels and polygons and shaders, oh my!