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blog.demofox.org | ||
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momentsingraphics.de
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| | | | | [AI summary] A technical blog post explaining the theory, generation methods, and practical applications of blue noise textures for real-time computer graphics. | |
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thegraphicsblog.com
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| | | | | Sampling is the bane of computer graphics. Aliasing, accuracy, and noise must all be traded off against each other. A sampling method that works well for low sample counts might be inferior at high sample counts. As an example of the sort of problem sampling is meant to solve, take this simple grid: None of... | |
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vcansimplify.wordpress.com
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| | | | | Recently I have been reading up on frequency domain image processing. I am still just beginning to understand how it works. Over the last few weeks I have been trying to understand the ** Fourier Transform **. Although the gist of Fourier Series is easy to understand from its formula, that of the Fourier Transform... | |
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almostsuremath.com
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| | | Continuing on from the previous post, I look at cases where the abstract concept of states on algebras correspond to classical probability measures. Up until now, we have considered commutative real algebras but, before going further, it will help to look instead at algebras over the complex numbers $latex {{\mathbb C}}&fg=000000$. In the commutative case,... | ||