/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

blog.demofox.org
| | bartwronski.com
2.3 parsecs away

Travel
| | Introduction This will be a blog post that is second in an (unanticipated) series on interesting uses of the JAX numpy autodifferentiation library, as well as an extra post in my very old post series on dithering in games and blue noise specifically. Teaser: we will "optimize" a dithering matrix directly in Fourier domain and...
| | thegraphicsblog.com
3.4 parsecs away

Travel
| | Sampling is the bane of computer graphics. Aliasing, accuracy, and noise must all be traded off against each other. A sampling method that works well for low sample counts might be inferior at high sample counts. As an example of the sort of problem sampling is meant to solve, take this simple grid: None of...
| | acko.net
4.0 parsecs away

Travel
| | Frequency-domain blue noise generator
| | kpknudson.com
25.5 parsecs away

Travel
| [AI summary] A mathematician connects Franz Kafka's theme of 'non-arrival' and infinite paradoxes to Georg Cantor's work on different levels of transfinite infinity and the diagonalization argument.