/explore
|
You are here |
blog.demofox.org | ||
| | | | |
thegraphicsblog.com
Sampling is the bane of computer graphics. Aliasing, accuracy, and noise must all be traded off against each other. A sampling method that works well for low sample counts might be inferior at high sample counts. As an example of the sort of problem sampling is meant to solve, take this simple grid: None of... |
|
| | | | | ||
| | | | |
momentsingraphics.de
[AI summary] A technical blog post explaining the theory, generation methods, and practical applications of blue noise textures for real-time computer graphics. |
|
| | | | | ||
| | | | |
acko.net
Frequency-domain blue noise generator |
|
| | | | | ||
| | | | |
www.rootstrap.com
|
|
| | | |||