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momentsingraphics.de
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | blog.frost.kiwi
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| | How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase"
| | thegraphicsblog.com
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| | Sampling is the bane of computer graphics. Aliasing, accuracy, and noise must all be traded off against each other. A sampling method that works well for low sample counts might be inferior at high sample counts. As an example of the sort of problem sampling is meant to solve, take this simple grid: None of...
| | artem.krylysov.com
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