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momentsingraphics.de
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | bartwronski.com
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| | Introduction This will be a blog post that is second in an (unanticipated) series on interesting uses of the JAX numpy autodifferentiation library, as well as an extra post in my very old post series on dithering in games and blue noise specifically. Teaser: we will "optimize" a dithering matrix directly in Fourier domain and...
| | pixls.us
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| | The IMAGE team of the GREYC laboratory (UMR CNRS 6072, Caen, France) is pleased to announce the release of a new 2.2 version of G'MIC, its open-source, generic, and extensible framework for image processing. As we already did in the past, we take this opportunity to look at the latest notable features added since the previous major release (2.0, last June). The G'MIC project Twitter feed The G'MIC Online Web Service Note 1: click on a picture to view a larger version. Note 2: This is a...
| | blog.rubenwardy.com
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| A topdown game with Z-levels is 3d despite being rendered in 2d. This technique has 3d lighting and normal mapping, with multiple layers per tile for effects.