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blog.frost.kiwi | ||
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dthompson.us
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| | | | | [AI summary] The article discusses the current limitations of WebAssembly Garbage Collection (Wasm GC) in the context of real-time graphics programming, particularly with WebGL. While Wasm GC offers benefits like smaller binaries and better integration, it faces performance issues when handling binary data manipulation, which is critical for real-time graphics. The author explores these challenges and suggests that Wasm GC needs improvements to be on par with linear memory for such use cases. | |
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simoncoenen.com
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| | | | | A graphics study of Doom Eternal | |
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lisyarus.github.io
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kavita-ganesan.com
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| | | This article examines the parts that make up neural networks and deep neural networks, as well as the fundamental different types of models (e.g. regression), their constituent parts (and how they contribute to model accuracy), and which tasks they are designed to learn. | ||