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blog.frost.kiwi
| | lisyarus.github.io
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| | bumbershootsoft.wordpress.com
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| | Now that I've walked through the history of OpenGL and seen what I can do at what points in history, I can attack one of the long-standing problems I had with my old pixmap library. It's not easy to see the issue with the logo image I've been using, so I'll be replacing it with...
| | dthompson.us
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| | [AI summary] The article discusses the current limitations of WebAssembly Garbage Collection (Wasm GC) in the context of real-time graphics programming, particularly with WebGL. While Wasm GC offers benefits like smaller binaries and better integration, it faces performance issues when handling binary data manipulation, which is critical for real-time graphics. The author explores these challenges and suggests that Wasm GC needs improvements to be on par with linear memory for such use cases.
| | thenumb.at
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| [AI summary] The post discusses the development of a voxel-based game engine called Exile, focusing on its rendering pipeline, techniques like meshing and ambient occlusion, and the challenges of creating a performant and extensible platform for voxel-based games.