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dthompson.us | ||
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blog.frost.kiwi
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| | | | | How to fix jaggies the analytical way with some juicy secrets | |
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3zanders.co.uk
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| | | | | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen. | |
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gpfault.net
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| | | | | [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features. | |
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blog.danielschroeder.me
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| | | This is the first of two posts about a renderer I have been developing, focusing on what I've built and how it works. The second post discusses why I've built it and my plans for the future. I've been developing a custom real-time renderer which uses very small voxels to produce a distinctive visual style [...] | ||