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lisyarus.github.io
| | mattkeeter.com
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| | blog.rubenwardy.com
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| | Drop shadows are created using a Gaussian blur drawn underneath the original element. There's two methods to do this in SFML, depending on your requirements.
| | blog.frost.kiwi
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| | How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase"
| | leifnode.com
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| I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and