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lisyarus.github.io | ||
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mattkeeter.com
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blog.rubenwardy.com
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| | | | | Drop shadows are created using a Gaussian blur drawn underneath the original element. There's two methods to do this in SFML, depending on your requirements. | |
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blog.frost.kiwi
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| | | | | How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase" | |
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leifnode.com
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| | | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and | ||