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madebyevan.com | ||
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blog.voxagon.se
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| | | | | When I implemented bokeh depth of field I stumbled upon a neat blending trick almost by accident. In my opinion, the quality of depth of field is more related to how objects of different depths blend together, rather than the blur itself. Sure, bokeh is nicer than gaussian, but if the blending is off the whole thing falls flat. There seems to be many different approaches to this out there, most of them requiring multiple passes and sometimes separation of what's behind and in front of the focal plane. I ... | |
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blog.rubenwardy.com
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| | | | | Drop shadows are created using a Gaussian blur drawn underneath the original element. There's two methods to do this in SFML, depending on your requirements. | |
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m1el.github.io
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| | | | | When I saw oscilloscope music demos, they amazed and inspired me. Observing a clever use of interaction between sound and an electron beam is a unique experience. Some awesome oscilloscope music videos: Youscope, Oscillofun and Khr?ng. However, I could not find any beautiful oscilloscope emulators. Lines produced by most emulators barely look like real oscilloscope lines at all. Because of that I made a cool WebGL demo - woscope, which is a XY mode oscilloscope emulator. In this post you can learn how to draw these lines in WebGL. | |
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raphlinus.github.io
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| | | This post is an update to 2D Graphics on Modern GPU, just over a year ago. How time flies! | ||