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m1el.github.io
| | www.nicktasios.nl
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| | It's been a couple of years since the post where I first introduced the new game I was working on, Vectron. In this post I wanted to tell you a bit about how I programmed the graphics of Vectron. Alth
| | csantosbh.wordpress.com
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| | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable...
| | lea.codes
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| | A short tutorial on WebGL and Shaders
| | simoncoenen.com
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| A graphics study of Doom Eternal