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m1el.github.io | ||
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www.nicktasios.nl
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| | | | | It's been a couple of years since the post where I first introduced the new game I was working on, Vectron. In this post I wanted to tell you a bit about how I programmed the graphics of Vectron. Alth | |
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csantosbh.wordpress.com
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| | | | | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... | |
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lea.codes
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| | | | | A short tutorial on WebGL and Shaders | |
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simoncoenen.com
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| | | A graphics study of Doom Eternal | ||