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| | blog.demofox.org
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| | Let's say you have a path tracer that can generate an image like this: Adding depth of field (and bokeh) can make an image that looks like this: The first image is rendered using an impossibly perfect pinhole camera (which is what we usually do in roughly real time graphics, in both rasterization and ray...
| | madebyevan.com
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| | blog.frost.kiwi
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| | How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase"
| | lea.codes
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| A short tutorial on WebGL and Shaders