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blog.demofox.org
| | fupduckphoto.wordpress.com
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| | Why on earth would I put a large and heavy lens from a medium format camera onto an SLR, to get the equivalent of a standard lens but with a small aperture? Because I can tilt. Tilt and shift lenses are the smaller format solution to the clever things that large format bellows-type cameras can...
| | zserge.com
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| | A tiny ray tracer, only useful for people who never written one themselves, but would like to. It lacks features, but provides a foundation to build your own, featureful ray tracer upon.
| | blog.johnnovak.net
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| | Personal blog of John Novak
| | timur.hu
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| In the previous post I gave a brief introduction on what mesh and task shaders are from the perspective of application developers. Now it's time to dive deeper and talk about how mesh shaders are implemented in a Vulkan driver on AMD HW. Note that everything I discuss here is based on my experience and understanding as I was working on mesh shader support in RADV and is already available as public information in open source driver code. The goal of this blog post is to elaborate on how mesh shaders are i...