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bartwronski.com
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| | | | | Introduction This will be a blog post that is second in an (unanticipated) series on interesting uses of the JAX numpy autodifferentiation library, as well as an extra post in my very old post series on dithering in games and blue noise specifically. Teaser: we will "optimize" a dithering matrix directly in Fourier domain and... | |
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blog.frost.kiwi
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| | | | | How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase" | |
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momentsingraphics.de
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www.reedbeta.com
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| | | Pixels and polygons and shaders, oh my! | ||