/explore
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blog.kodewerx.org | ||
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simblob.blogspot.com
Behind the scenes - how I'm making redblobgames.com - interactive explanations of game development algorithms and math |
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pikuma.com
The PlayStation has some unorthodox methods for generating 3D graphics. This article explains how PS1 graphics work & covers some important visual artefacts that are associated with Sony's console. |
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alain.xyz
A review of the state of the art in real time renderer architectures. |
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nercury.github.io
Articles and tutorials about Rust, Embedded development and Computer Graphics. |
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