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blog.kodewerx.org
| | simblob.blogspot.com

Behind the scenes - how I'm making redblobgames.com - interactive explanations of game development algorithms and math
2.8 parsecs

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| | pikuma.com

The PlayStation has some unorthodox methods for generating 3D graphics. This article explains how PS1 graphics work & covers some important visual artefacts that are associated with Sony's console.
4.8 parsecs

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| | alain.xyz

A review of the state of the art in real time renderer architectures.
4.0 parsecs

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| | nercury.github.io

Articles and tutorials about Rust, Embedded development and Computer Graphics.
18.5 parsecs

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