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pikuma.com
| | blog.kodewerx.org

Video game development, hacking, and debugging. Brought to you by BlipJoy!
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| | diaryofagraphicsprogrammer.blogspot.com

A Rendering Architecture for high-resolution Displays and Console Games ----------------------------------- Document History: - Initial Pu...
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| | machinethink.net

Learn how OpenGL and Metal work by writing your own 3D renderer from scratch
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| | therealmjp.github.io

Previous article in the series: Signal Processing Primer Computer graphics is a field that constantly deals with discrete sampling and reconstruction of signals, although you might not be aware of it yet. This article focuses on the ways in which sampling theory can be applied to some of the common tasks routinely performed in graphics and 3D rendering. Image Scaling The concepts of sampling theory can are most easily applicable to graphics in the form of image scaling.
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