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www.copetti.org
| | pikuma.com
4.0 parsecs away

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| | As game developers, we can learn a lot from the past. Let's look at the history of game consoles to understand the driving forces that helped shape the modern gamedev technologies we use today.
| | pikuma.com
3.5 parsecs away

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| | The PlayStation has some unorthodox methods for generating 3D graphics. This article explains how PS1 graphics work & covers some important visual artefacts that are associated with Sony's console.
| | raphlinus.github.io
4.4 parsecs away

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| | The GPU in your computer is about 10 to 100 times more powerful than the CPU, depending on workload. For real-time graphics rendering and machine learning, you are enjoying that power, and doing those workloads on a CPU is not viable. Why aren't we exploiting that power for other workloads? What prevents a GPU from being a more general purpose computer?
| | tonytomeo.com
22.6 parsecs away

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| This is recycled from last year, and was intended for a Saturday. https://tonytomeo.com/2023/04/22/six-on-saturday-return-to-work/?page_id=13616