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| | | | | alain.xyz | |
| | | | | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering. | |
| | | | | blog.johnnovak.net | |
| | | | | Personal blog of John Novak | |
| | | | | frictionalgames.blogspot.com | |
| | | | | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ... | |
| | | | | blog.johnnovak.net | |
| | | Personal blog of John Novak | ||