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erikmcclure.com
| | alain.xyz
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| | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
| | blog.johnnovak.net
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| | Personal blog of John Novak
| | frictionalgames.blogspot.com
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| | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ...
| | blog.johnnovak.net
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| Personal blog of John Novak