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filmicworlds.com | ||
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prolost.com
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frictionalgames.blogspot.com
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| | | | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ... | |
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ventspace.wordpress.com
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| | | | This is Part 1 of a series examining techniques used in game graphics and how those techniques fail to deliver a visually appealing end result. See Part 0 for a more thorough explanation of the idea behind it. High dynamic range. First experienced by most consumers in late 2005, with Valve'sHalf Life 2: Lost Coast... | |
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shimmeringgrains.com
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| | I just LOVE this time of the year, the sunlight and warmth, and all the life force energy both in humans and all living things that are coming back from a long slumber, and from a couple of colorless months. And especially I love these small kind of weeds that's coming up everywhere in the... |