Explore >> Select a destination


You are here

filmicworlds.com
| | prolost.com
22.9 parsecs away

Travel
| |
| | frictionalgames.blogspot.com
10.7 parsecs away

Travel
| | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ...
| | ventspace.wordpress.com
20.3 parsecs away

Travel
| | This is Part 1 of a series examining techniques used in game graphics and how those techniques fail to deliver a visually appealing end result. See Part 0 for a more thorough explanation of the idea behind it. High dynamic range. First experienced by most consumers in late 2005, with Valve'sHalf Life 2: Lost Coast...
| | shimmeringgrains.com
100.7 parsecs away

Travel
| I just LOVE this time of the year, the sunlight and warmth, and all the life force energy both in humans and all living things that are coming back from a long slumber, and from a couple of colorless months. And especially I love these small kind of weeds that's coming up everywhere in the...