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blackhole12.blogspot.com
| | kinematicsoup.com
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| | Linear space lighting is a term that game developers are becoming ever more used to hearing as games reach for the next level of realism with physically based rendering models (PBR). Though linear space and its counterpart, gamma space, are fairly simple and important concepts to understand, many developers don't learn what these terms really mean. This document will define gamma and linear space, how they differ, and how it applies to the Unity engine.
| | frictionalgames.blogspot.com
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| | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ...
| | blog.johnnovak.net
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| | Personal blog of John Novak
| | jaspervdj.be
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| Hakyll - A Static Site Generator in Haskell.