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| | | | | frictionalgames.blogspot.com | |
| | | | | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ... | |
| | | | | bottosson.github.io | |
| | | | | How software gets color wrong Most software around us today are decent at accurately displaying colors. Processing of colors is another... | |
| | | | | erikmcclure.com | |
| | | | | A long, long time ago, in pretty much the same place I'm sitting in right now, I was learning how one would do 2D lighting with soft shadows and discovered the age old adage in 2D graphics: linear gradient lighting looks better than mathematically correct inverse square lighting. Strange. I brushed it off as artistic license and perceptual trickery, but over the years, as I dug into advanced lighting concepts, nothing could explain this. | |
| | | | | blog.pope.tech | |
| | | How to use color contrast tools with examples. | ||