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blog.johnnovak.net
| | prolost.com

[AI summary] The text provides an in-depth exploration of color management and workflow in film and video production, emphasizing the importance of ACES (Academy Color Encoding System) as a standard for color consistency and accuracy. It compares different color spaces like sRGB, Adobe ProPhoto, and ACES, highlighting their strengths and limitations. The author discusses the challenges of working with ACES, including the need for specialized tools and workflows, and the benefits of using ACES for post-production. The text also touches on topics like gamma correction, color grading, and the role of color science in achieving professional-quality results. Additionally, it mentions the integration of ACES into modern software tools and the growing adoption of A...
7.3 parsecs

Travel
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| | frictionalgames.blogspot.com

Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ...
6.4 parsecs

Travel
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| | filmicworlds.com

Linear-space lighting is the single most important thing for graphics programmers and technical artists to know. It's not that hard, but for whatever reason, no one really teaches it. Personally, I got a BS and MS at Georgia Tech, took basically every graphics class they had, and didn't hear about it until I learned about it from George Borshukov. This post is essentially the short version from my talk at GDC this year. You can check out the slides for more details.
5.2 parsecs

Travel
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| | gpfault.net

[AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features.
26.8 parsecs

Travel
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