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blog.johnnovak.net
| | kinematicsoup.com
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| | Linear space lighting is a term that game developers are becoming ever more used to hearing as games reach for the next level of realism with physically based rendering models (PBR). Though linear space and its counterpart, gamma space, are fairly simple and important concepts to understand, many developers don't learn what these terms really mean. This document will define gamma and linear space, how they differ, and how it applies to the Unity engine.
| | prolost.com
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| | [AI summary] The text provides an in-depth exploration of color management and workflow in film and video production, emphasizing the importance of ACES (Academy Color Encoding System) as a standard for color consistency and accuracy. It compares different color spaces like sRGB, Adobe ProPhoto, and ACES, highlighting their strengths and limitations. The author discusses the challenges of working with ACES, including the need for specialized tools and workflows, and the benefits of using ACES for post-production. The text also touches on topics like gamma correction, color grading, and the role of color science in achieving professional-quality results. Additionally, it mentions the integration of ACES into modern software tools and the growing adoption of A...
| | zamundaaa.github.io
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| | In Plasma 6.2, KWin switched from doing linear blending with HDR to blending in a gamma 2.2 space. Let's take a look at what that means, and why it was done.
| | jamie-wong.com
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| [AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.