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blog.johnnovak.net
| | prolost.com
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| | [AI summary] The text provides an in-depth exploration of color management and workflow in film and video production, emphasizing the importance of ACES (Academy Color Encoding System) as a standard for color consistency and accuracy. It compares different color spaces like sRGB, Adobe ProPhoto, and ACES, highlighting their strengths and limitations. The author discusses the challenges of working with ACES, including the need for specialized tools and workflows, and the benefits of using ACES for post-production. The text also touches on topics like gamma correction, color grading, and the role of color science in achieving professional-quality results. Additionally, it mentions the integration of ACES into modern software tools and the growing adoption of A...
| | filmicworlds.com
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| | Linear-space lighting is the single most important thing for graphics programmers and technical artists to know. It's not that hard, but for whatever reason, no one really teaches it. Personally, I got a BS and MS at Georgia Tech, took basically every graphics class they had, and didn't hear about it until I learned about it from George Borshukov. This post is essentially the short version from my talk at GDC this year. You can check out the slides for more details.
| | kinematicsoup.com
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| | Linear space lighting is a term that game developers are becoming ever more used to hearing as games reach for the next level of realism with physically based rendering models (PBR). Though linear space and its counterpart, gamma space, are fairly simple and important concepts to understand, many developers don't learn what these terms really mean. This document will define gamma and linear space, how they differ, and how it applies to the Unity engine.
| | www.samjarman.co.nz
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| [AI summary] A blog post discussing the author's experience implementing color harmony calculations in Swift using UIColor extensions and HSV color space conversions.