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prolost.com | ||
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jamie-wong.com
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| | | | | If you're curious about rainbows, colorimetry, gamma encoding, and experiments run in the late 1920s, then this is the post for you! | |
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blog.johnnovak.net
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| | | | | Personal blog of John Novak | |
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ventspace.wordpress.com
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| | | | | This is Part 1 of a series examining techniques used in game graphics and how those techniques fail to deliver a visually appealing end result. See Part 0 for a more thorough explanation of the idea behind it. High dynamic range. First experienced by most consumers in late 2005, with Valve'sHalf Life 2: Lost Coast... | |
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bottosson.github.io
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| | | From personal project to industry standard Introduction added in 2025 When introduced Oklab in 2020, I never expected it to reach as far as... | ||