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prolost.com
| | bartwronski.com
6.1 parsecs away

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| | Introduction There are no visual effects that are more controversial than variouslens and sensor effects. Lens flares, bloom, dirty lens, chromatic aberrations... All of those have their lovers and haters. Couple years ago many games used cheap pseudo HDR effect by blooming everything; then we had light-shafts craze (almost every UE3 game had them, often...
| | svgees.us
6.1 parsecs away

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| | [AI summary] This blog post explains the technical concept of color gamuts, comparing different display standards like sRGB, DCI P3, and BT.2020 using chromaticity diagrams and introducing the more perceptually uniform OKLab color space.
| | jamie-wong.com
5.9 parsecs away

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| | If you're curious about rainbows, colorimetry, gamma encoding, and experiments run in the late 1920s, then this is the post for you!
| | blackhole12.blogspot.com
14.1 parsecs away

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| A long, long time ago, in pretty much the same place I'm sitting in right now, I was learning how one would do 2D lighting with soft shadows...