You are here |
prolost.com | ||
| | | |
bartwronski.com
|
|
| | | | Introduction There are no visual effects that are more controversial than variouslens and sensor effects. Lens flares, bloom, dirty lens, chromatic aberrations... All of those have their lovers and haters. Couple years ago many games used cheap pseudo HDR effect by blooming everything; then we had light-shafts craze (almost every UE3 game had them, often... | |
| | | |
bottosson.github.io
|
|
| | | | How software gets color wrong Most software around us today are decent at accurately displaying colors. Processing of colors is another... | |
| | | |
frictionalgames.blogspot.com
|
|
| | | | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ... | |
| | | |
www.reedbeta.com
|
|
| | Pixels and polygons and shaders, oh my! |