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prolost.com
| | jamie-wong.com
5.9 parsecs away

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| | If you're curious about rainbows, colorimetry, gamma encoding, and experiments run in the late 1920s, then this is the post for you!
| | blog.johnnovak.net
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| | Personal blog of John Novak
| | ventspace.wordpress.com
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| | This is Part 1 of a series examining techniques used in game graphics and how those techniques fail to deliver a visually appealing end result. See Part 0 for a more thorough explanation of the idea behind it. High dynamic range. First experienced by most consumers in late 2005, with Valve'sHalf Life 2: Lost Coast...
| | bottosson.github.io
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| From personal project to industry standard Introduction added in 2025 When introduced Oklab in 2020, I never expected it to reach as far as...