|
You are here |
prolost.com | ||
| | | | |
jamie-wong.com
|
|
| | | | | If you're curious about rainbows, colorimetry, gamma encoding, and experiments run in the late 1920s, then this is the post for you! | |
| | | | |
svgees.us
|
|
| | | | | ||
| | | | |
bartwronski.com
|
|
| | | | | Introduction There are no visual effects that are more controversial than variouslens and sensor effects. Lens flares, bloom, dirty lens, chromatic aberrations... All of those have their lovers and haters. Couple years ago many games used cheap pseudo HDR effect by blooming everything; then we had light-shafts craze (almost every UE3 game had them, often... | |
| | | | |
psgraphics.blogspot.com
|
|
| | | Most "ray tracers" these days are what we used to call "path tracers" or "Monte Carlo ray tracers". Because they all have about the same c... | ||