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bottosson.github.io
| | eng.aurelienpierre.com
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| | The saturation control of pretty much all image processing software is an unfortunate misnomer, to say the least. It actually controls either the chroma in Ych-like spaces (computed from CIE Yxy 1931, Yuv or YCbCr spaces), or some remote idea of saturation as used by HSL spaces, which are essentially a polar rewriting of RGB coordinates (usually expressed in sRGB space). The "saturation" as defined by the HSL space has been proven times and times again to hold no perceptual meaning and finds its origin i...
| | programmingdesignsystems.com
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| | Programming Design Systems is a free digital book that teaches a practical introduction to the new foundations of graphic design.
| | jamie-wong.com
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| | If you're curious about rainbows, colorimetry, gamma encoding, and experiments run in the late 1920s, then this is the post for you!
| | reindernijhoff.net
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| This shader is a proof of concept to find out if I could create a typical Shadertoy shader, i.e. a shader that renders a non-trivial animated 3D scene, by using a ray tracer instead of the commonly used raymarching techniques.