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ericportis.com
| | svgees.us

[AI summary] This blog post explains the technical concept of color gamuts, comparing different display standards like sRGB, DCI P3, and BT.2020 using chromaticity diagrams and introducing the more perceptually uniform OKLab color space.
2.3 parsecs

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| | bottosson.github.io

From personal project to industry standard Introduction added in 2025 When introduced Oklab in 2020, I never expected it to reach as far as...
3.2 parsecs

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| | eng.aurelienpierre.com

The saturation control of pretty much all image processing software is an unfortunate misnomer, to say the least. It actually controls either the chroma in Ych-like spaces (computed from CIE Yxy 1931, Yuv or YCbCr spaces), or some remote idea of saturation as used by HSL spaces, which are essentially a polar rewriting of RGB coordinates (usually expressed in sRGB space). The "saturation" as defined by the HSL space has been proven times and times again to hold no perceptual meaning and finds its origin i...
6.3 parsecs

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| | blackhole12.blogspot.com

A long, long time ago, in pretty much the same place I'm sitting in right now, I was learning how one would do 2D lighting with soft shadows...
22.4 parsecs

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