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| | bartwronski.com
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| | Local tonemapping in action. HDRI texture credit: Greg Zaal, CC0. In this post I want to close the loop and come back to the topic I described ~6y ago! Local tonemapping (I'll refer to it as LTM) - a component I considered a missing piece in video games rendering, especially with physically-based pipelines and using...
| | simonschreibt.de
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| | You can choose! Read the article or watch the movie. Both contain the same content. I didn't believe in color banding. I trusted some half-knowledge for years and now I write about it so that you don't make the same mistake. I'll explain what color banding is and that texture-compr
| | frictionalgames.blogspot.com
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| | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ...
| | allenc.com
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| The justification for camera hardware upgrades is to capture family photos. These pictures are, by definition, one-of-a-kind, and making use of the latest