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ventspace.wordpress.com
| | zamundaaa.github.io
5.7 parsecs away

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| | This one required a few other features to be implemented first, so let's jump right in.
| | advances.realtimerendering.com
4.1 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | frictionalgames.blogspot.com
4.4 parsecs away

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| | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ...
| | simoncoenen.com
27.9 parsecs away

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| A graphics study of Doom Eternal