|
You are here |
frictionalgames.blogspot.com | ||
| | | | |
erikmcclure.com
|
|
| | | | | A long, long time ago, in pretty much the same place I'm sitting in right now, I was learning how one would do 2D lighting with soft shadows and discovered the age old adage in 2D graphics: linear gradient lighting looks better than mathematically correct inverse square lighting. Strange. I brushed it off as artistic license and perceptual trickery, but over the years, as I dug into advanced lighting concepts, nothing could explain this. | |
| | | | |
blog.johnnovak.net
|
|
| | | | | Personal blog of John Novak | |
| | | | |
leifnode.com
|
|
| | | | | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global | |
| | | | |
www.the8bitguy.com
|
|
| | | The Commodore PET plays a significant role in computer history. In fact, its often overlooked entirely. Let's look at the history of this great machine! | ||