/explore
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kinematicsoup.com | ||
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www.reedbeta.com
Pixels and polygons and shaders, oh my! |
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frictionalgames.blogspot.com
Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ... |
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filmicworlds.com
Linear-space lighting is the single most important thing for graphics programmers and technical artists to know. It's not that hard, but for whatever reason, no one really teaches it. Personally, I got a BS and MS at Georgia Tech, took basically every graphics class they had, and didn't hear about it until I learned about it from George Borshukov. This post is essentially the short version from my talk at GDC this year. You can check out the slides for more details. |
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www.elopezr.com
[latexpage] Rise of the Tomb Raider (2015) is the sequel to the excellent Tomb Raider (2013) reboot. I personally find both refreshing as they move away from the stagnating original series and rete... |
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