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kinematicsoup.com
| | www.reedbeta.com

Pixels and polygons and shaders, oh my!
4.2 parsecs

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| | frictionalgames.blogspot.com

Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ...
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| | filmicworlds.com

Linear-space lighting is the single most important thing for graphics programmers and technical artists to know. It's not that hard, but for whatever reason, no one really teaches it. Personally, I got a BS and MS at Georgia Tech, took basically every graphics class they had, and didn't hear about it until I learned about it from George Borshukov. This post is essentially the short version from my talk at GDC this year. You can check out the slides for more details.
3.3 parsecs

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| | www.elopezr.com

[latexpage] Rise of the Tomb Raider (2015) is the sequel to the excellent Tomb Raider (2013) reboot. I personally find both refreshing as they move away from the stagnating original series and rete...
29.1 parsecs

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