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blog.wolfire.com
| | benhouston3d.com
2.3 parsecs away

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| | With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.
| | www.wolfire.com
0.7 parsecs away

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| | Here is the latest Overgrowth Weekly Q&A: If you would like your question to be answered, you can post in this thread in the Wolfire forum...
| | kinematicsoup.com
2.7 parsecs away

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| | Linear space lighting is a term that game developers are becoming ever more used to hearing as games reach for the next level of realism with physically based rendering models (PBR). Though linear space and its counterpart, gamma space, are fairly simple and important concepts to understand, many developers don't learn what these terms really mean. This document will define gamma and linear space, how they differ, and how it applies to the Unity engine.
| | alain.xyz
36.1 parsecs away

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| A review of the state of the art in real time renderer architectures.