Explore >> Select a destination


You are here

blog.selfshadow.com
| | seblagarde.wordpress.com
2.8 parsecs away

Travel
| | The slides of my talk "Physically-Based Materials: Where Are We?" in the open real-time rendering course at Siggraph 2017 are available here: http://openproblems.realtimerendering.com/s2017/index.html This talk is about current state of the art of physically based material in real time rendering and what could be done in the future. Often people tend to say that material...
| | belcour.github.io
2.2 parsecs away

Travel
| |
| | blog.wolfire.com
2.4 parsecs away

Travel
| |
| | puye.blog
26.9 parsecs away

Travel
| Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals.