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blog.selfshadow.com
| | momentsingraphics.de
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| | seblagarde.wordpress.com
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| | The slides of my talk "Physically-Based Materials: Where Are We?" in the open real-time rendering course at Siggraph 2017 are available here: http://openproblems.realtimerendering.com/s2017/index.html This talk is about current state of the art of physically based material in real time rendering and what could be done in the future. Often people tend to say that material...
| | belcour.github.io
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| | pixelalchemy.dev
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| A look into what makes those pixels so gosh darn wiggly!