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benhouston3d.com | ||
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seblagarde.wordpress.com
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| | | | | The slides of my talk "Physically-Based Materials: Where Are We?" in the open real-time rendering course at Siggraph 2017 are available here: http://openproblems.realtimerendering.com/s2017/index.html This talk is about current state of the art of physically based material in real time rendering and what could be done in the future. Often people tend to say that material... | |
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blog.selfshadow.com
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| | | | | [AI summary] An informational page for the SIGGRAPH 2014 course 'Physically Based Shading in Theory and Practice,' detailing the syllabus, objectives, and biographies of the organizers and speakers from film and game production industries. | |
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alain.xyz
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| | | | | A review of the rendering architecture of Control, reviewing their ray tracer, rendering architecture, and technical art direction. | |
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nickmcd.me
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