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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
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| | Free tutorials for modern Opengl (3.3 and later) in C/C++
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| Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...