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| | asahilinux.org
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| | blog.martin-graesslin.com
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| | raphlinus.github.io
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| | This is something of a followup to the compositor is evil, but more of a guide on how to optimize latency, and less of a rant. I'm starting to collect performance measurements of piet-gpu running on Android, and ran into unexpectedly poor frame rates, which re-opened this topic. Simply increasing the number of images in the swapchain fixed the throughput problem, but I was also worried about the impact on latency. Exploring that led me down a deep rabbit-hole.
| | lea.codes
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| A short tutorial on WebGL and Shaders