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raphlinus.github.io | ||
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asahilinux.org
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| | | | | [AI summary] A detailed account of developing a Rust-based GPU driver for Apple M1/M2 processors, highlighting the challenges, innovations, and progress made in enabling full desktop environments and gaming on these platforms. The driver, part of the Asahi Linux project, leverages Rust for safety and reliability, with contributions from multiple developers and ongoing work to support advanced graphics APIs like Vulkan. | |
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www.collabora.com
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| | | | | After fighting with the divide between implicit and explicit synchronization with Vulkan on Linux for over seven years, we may finally have some closure. | |
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alain.xyz
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| | | | | Low level Graphics APIs such as DirectX 12, Vulkan, Metal, and WebGPU are converging to a model similar to the way GPUs are currently built. In this article we'll review modern graphics APIs and how they compare with older graphics APIs such as OpenGL in their design and data structures. | |
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therealmjp.github.io
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| | | Got a new sample ready, this oneshows how you can defer shadow map calculations to a separate screen-space pass using a depth buffer.Check it out on Ziggyware! Comments: sam - Feb 4, 2009 This sample does not works for me. I see the blank screen. My Video card is GF 9800 GT. #### [Alejandro Martinez](http://www.gaspgames.com/www.battletennis.com "amartinez1660@gmail.com") - Feb 2, 2010 1./2. Points taken! 3. That's quite a boost for the shadow map render and sampling (HW PCF or Ati's Fetch4). | ||