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asahilinux.org
| | alain.xyz
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| | An overview on how to program a Hello Triangle Vulkan application from the ground up. Learn the core data structures and modern GPU execution model needed to render raster based graphics.
| | www.collabora.com
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| | After fighting with the divide between implicit and explicit synchronization with Vulkan on Linux for over seven years, we may finally have some closure.
| | lwn.net
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| | [AI summary] The article provides an in-depth overview of the modern Linux graphics stack, focusing on the transition from OpenGL to Vulkan. It highlights the complexity and verbosity of Vulkan, the role of the graphics pipeline, and the importance of the scene graph in rendering. The article also discusses the challenges of managing multiple GPUs, the use of macros to simplify Vulkan code, and the benefits of using higher-level APIs like OpenGL for simpler applications.
| | jamie-wong.com
37.7 parsecs away

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| One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called