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asahilinux.org
| | alain.xyz
17.1 parsecs away

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| | An overview on how to program a Hello Triangle Vulkan application from the ground up. Learn the core data structures and modern GPU execution model needed to render raster based graphics.
| | blog.mecheye.net
16.4 parsecs away

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| | [AI summary] The article discusses the history and current state of X11 and Wayland in Linux graphics. It highlights the complexity and versatility of X11, which supports a wide range of hardware and maintains backward compatibility, while Wayland is a simpler, more modern approach that aims to improve performance and security. The article also touches on the challenges of transitioning from X11 to Wayland, the role of various graphics technologies like Mesa and DRM, and the importance of maintaining compatibility with legacy applications. Additionally, it mentions the potential for other technologies like DirectFB and the need for comprehensive documentation and support for Wayland to fully replace X11.
| | www.collabora.com
9.7 parsecs away

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| | After fighting with the divide between implicit and explicit synchronization with Vulkan on Linux for over seven years, we may finally have some closure.
| | beesley.tech
27.4 parsecs away

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| Discover how to set up and use Sway Window Manager - a modern, lightweight i3-style tiling WM for Wayland. Includes tips and config steps.