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probablydance.com
| | www.blog.radiator.debacle.us


7.3 parsecs

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| | www.opengl-tutorial.org

Free tutorials for modern Opengl (3.3 and later) in C/C++
4.2 parsecs

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| | jamie-wong.com

One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
5.6 parsecs

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| | www.lostdecadegames.com

Lost Decade Games
37.0 parsecs

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