Explore >> Select a destination


You are here

matthewearl.github.io
| | bitesofcode.wordpress.com
5.1 parsecs away

Travel
| | The code of this project can be found here. For those of you that have found this post before part 1 or that want to refresh what we have done up to this point, hereyou can catch up with the current state of the project so far. For the rest, we'll keep going from where...
| | www.tangramvision.com
5.4 parsecs away

Travel
| | Pinhole Obsession is the careless method of modeling all cameras as a projection from the positive-depth half-space into pixel coordinates.
| | www.opengl-tutorial.org
5.2 parsecs away

Travel
| | Free tutorials for modern Opengl (3.3 and later) in C/C++
| | www.jendrikillner.com
29.8 parsecs away

Travel
| [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.