Explore >> Select a destination


You are here

bitesofcode.wordpress.com
| | jeskin.net
4.2 parsecs away

Travel
| | [AI summary] This blog post explains the concept of model, view, and projection matrices in 3D graphics rendering, detailing their roles in transforming 3D objects to 2D screen space and providing examples of their implementation in OpenGL ES.
| | machinethink.net
3.3 parsecs away

Travel
| | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch
| | jamie-wong.com
4.7 parsecs away

Travel
| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | nickmcd.me
23.4 parsecs away

Travel
|