Explore >> Select a destination


You are here

bitesofcode.wordpress.com
| | robotacademy.net.au
5.1 parsecs away

Travel
| |
| | jeskin.net
3.4 parsecs away

Travel
| | [AI summary] This blog post explains the concept of model, view, and projection matrices in 3D graphics rendering, detailing their roles in transforming 3D objects to 2D screen space and providing examples of their implementation in OpenGL ES.
| | matthewearl.github.io
5.1 parsecs away

Travel
| |
| | morad.in
31.8 parsecs away

Travel
| Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...]