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nickmcd.me | ||
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cprimozic.net
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| | | | | [AI summary] The author demonstrates a performance optimization for Three.js by manually implementing depth-based fragment culling to reduce unnecessary fragment shader execution. | |
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lea.codes
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| | | | | A short tutorial on WebGL and Shaders | |
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thenumb.at
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| | | | | [AI summary] The author details the technical architecture, rendering pipeline, and optimization strategies for 'Exile,' a 3D voxel engine built from scratch using a hybrid mesh geometry solution and compact vertex data formats for performance. | |
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everttimberg.io
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| | | Evert Timberg, Software developer and architect in Toronto | ||