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nickmcd.me
| | leifnode.com
5.3 parsecs away

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| | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and
| | learnopengl.com
4.7 parsecs away

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| | Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners.
| | cprimozic.net
5.1 parsecs away

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| | [AI summary] The author demonstrates a performance optimization for Three.js by manually implementing depth-based fragment culling to reduce unnecessary fragment shader execution.
| | reindernijhoff.net
38.7 parsecs away

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| Its the next week so time for Raytracing: the next week by Peter Shirley. Again, I implemented some of the chapters of the book in four shaders on Shadertoy. I have tried to follow the code from his book as