Explore >> Select a destination


You are here

nickmcd.me
| | cprimozic.net
5.1 parsecs away

Travel
| | [AI summary] The author demonstrates a performance optimization for Three.js by manually implementing depth-based fragment culling to reduce unnecessary fragment shader execution.
| | lea.codes
3.5 parsecs away

Travel
| | A short tutorial on WebGL and Shaders
| | thenumb.at
2.4 parsecs away

Travel
| | [AI summary] The author details the technical architecture, rendering pipeline, and optimization strategies for 'Exile,' a 3D voxel engine built from scratch using a hybrid mesh geometry solution and compact vertex data formats for performance.
| | everttimberg.io
5.8 parsecs away

Travel
| Evert Timberg, Software developer and architect in Toronto