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nickmcd.me | ||
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leifnode.com
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| | | | | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and | |
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learnopengl.com
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| | | | | Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners. | |
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cprimozic.net
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| | | | | [AI summary] The author demonstrates a performance optimization for Three.js by manually implementing depth-based fragment culling to reduce unnecessary fragment shader execution. | |
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reindernijhoff.net
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| | | Its the next week so time for Raytracing: the next week by Peter Shirley. Again, I implemented some of the chapters of the book in four shaders on Shadertoy. I have tried to follow the code from his book as | ||