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blog.pwkf.org | ||
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0fps.net
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| | | | | Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this... | |
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3zanders.co.uk
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| | | | | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen. | |
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lea.codes
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| | | | | A short tutorial on WebGL and Shaders | |
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www.collabora.com
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| | | Earlier this year, we announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. | ||