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| | alain.xyz
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| | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | darkcephas.blogspot.com
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| | DirectX Raytracing (DXR) DXR has recently been announced and many oldtime graphics programmers are obviously very interested in how this m...
| | pikuma.com
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| So you want to learn more about game engines and write one yourself? That's great news! Here are some of my suggestions of C++ libraries and dependencies to help you get the job done.