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blog.demofox.org
| | alain.xyz
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| | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
| | campedersen.com
4.4 parsecs away

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| | Your GPU doesn't know what a cylinder is. It knows triangles! That's it. Three points, maybe a color. The entire vocabulary of graphics hardware fits on an inde
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | jamie-wong.com
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| One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called