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blog.demofox.org | ||
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darkcephas.blogspot.com
DirectX Raytracing (DXR) DXR has recently been announced and many oldtime graphics programmers are obviously very interested in how this m... |
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puye.blog
Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals. |
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www.reedbeta.com
Pixels and polygons and shaders, oh my! |
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chetanjags.wordpress.com
Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light... |
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