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campedersen.com
| | www.reedbeta.com

Pixels and polygons and shaders, oh my!
6.5 parsecs

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| | www.willusher.io

[AI summary] An article demonstrates how to implement the Marching Cubes algorithm using WebGPU shaders to achieve near-native rendering performance in the browser.
6.9 parsecs

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| | frozenfractal.com

I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with.
4.7 parsecs

Travel
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| | webglfundamentals.org

How to simulate a 3D texture in WebGL
21.6 parsecs

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