/explore
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campedersen.com | ||
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www.reedbeta.com
Pixels and polygons and shaders, oh my! |
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www.willusher.io
[AI summary] An article demonstrates how to implement the Marching Cubes algorithm using WebGPU shaders to achieve near-native rendering performance in the browser. |
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frozenfractal.com
I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with. |
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webglfundamentals.org
How to simulate a 3D texture in WebGL |
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