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frozenfractal.com
| | campedersen.com

Your GPU doesn't know what a cylinder is. It knows triangles! That's it. Three points, maybe a color. The entire vocabulary of graphics hardware fits on an inde
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| | robertlovespi.net

This is apparently a problem, posed by Gregory Galperin, which went unsolved at the Bay Area Math Olympiad in 2005. I haven't solved it yet, but I'm going to try, as I work on this blog-post. My 2010 source is a paper about Zome which may be read, as a .pdf, atbact.mathcircles.org/files/Summer2010/zomes-6-2010.pdf.The problem involves a...
5.9 parsecs

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| | kvachev.com

Grids are great for tactical gameplay of turn-based games because they allow discrete movement steps. That means that you can bind positioning to other resources such as movement points, action points, food, etc. Grids divide the infinite variety of movement options into a few specific ones, which can be considered separately by the players tactical mind. The most popular grid types are hexes and squares. But what about triangles?
5.6 parsecs

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| | erikbern.com

I've been spending quite some time lately playing around with RNN's for collaborative filtering. RNN's are models that predict a sequence of something. The beauty is that this something can be anything really - as long as you can design an output gate with a proper loss function, you can model essentially anything.
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