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frozenfractal.com | ||
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www.reedbeta.com
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| | | | | When you read BRDF theory papers, you'll often see mention of slope space. Sometimes, components of the BRDF such as NDFs or masking-shadowing functions are defined in slope space, or operations are done in slope space before being converted back to ordinary vectors or polar coordinates. However, the meaning and intuition of slope space is rarely explained. Since it may not be obvious exactly what slope space is, why it is useful, or how to transform things to and from it, I thought I would write down a ... | |
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thenumb.at
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| | | | | Or, where does that \(\sin\theta\) come from? Integrating functions over spheres is a ubiquitous task in graphicsand a common source of confusion for beginners. In particular, understanding why integration in spherical coordinates requires multiplying by \(\sin\theta\) takes some thought. The Confusion So, we want to integrate a function \(f\) over the unit sphere. For simplicity, lets assume \(f = 1\). Integrating \(1\) over any surface computes the area of that surface: for a unit sphere, we should end... | |
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jamie-wong.com
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| | | | | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called | |
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www.gamesindustry.biz
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| | | When Resident Evil 4 launched on Nintendo GameCube, it was a revelation. | ||