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github.polettix.it | ||
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frozenfractal.com
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| | | | | I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with. | |
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deniskyashif.com
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| | | | | In this article, we'll define a basic regular expression language using a context-free grammar and learn how to parse its strings in linear time using the recursive descent method. | |
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blog.sylver.dev
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| | | | | Sylver is a language agnostic platform for building custom source code analyzers (think eslint for every language). This might be a lot to unpack, so let us explore this tool by solving a real-world problem: our application's configuration is stored ... | |
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www.ericekholm.com
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| | | Learning maximum likelihood estimation by fitting logistic regression 'by hand' (sort of) | ||