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frankforce.com | ||
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machinethink.net
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| | | | | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch | |
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ch-st.de
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| | | | | An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output. | |
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lea.codes
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| | | | | A short tutorial on WebGL and Shaders | |
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bartwronski.com
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| | | Introduction The technique was first mentioned by Crytek among some of their improvements (like screenspace raytraced shadows) in their DirectX 11 game update for Crysis 2 [1] and then was mentioned in couple of their presentations, articles and talks. In my free time I implemented some prototype of this technique in CD Projekt's Red Engine... | ||