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frankforce.com
| | probablydance.com
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| | The title of this blog post is obvious for any game programmer, but I notice that people outside of games often write clumsy code because they don't know how transform matrices work. Especially when people do some simple 2D rendering code, like if you just want to quickly visualize some data in a HTML canvas....
| | ch-st.de
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| | An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output.
| | machinethink.net
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| | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch
| | www.reedbeta.com
82.2 parsecs away

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| Pixels and polygons and shaders, oh my!