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frankforce.com
| | ch-st.de
4.7 parsecs away

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| | An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output.
| | machinethink.net
3.9 parsecs away

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| | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch
| | jamie-wong.com
4.7 parsecs away

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| | [AI summary] Jamie Wong's blog post details the process of rendering metaballs using WebGL, explaining the OpenGL programmable pipeline, shaders, and techniques for transferring data from the CPU to the GPU.
| | chetanjags.wordpress.com
24.2 parsecs away

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| Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...