|
You are here |
frankforce.com | ||
| | | | |
ch-st.de
|
|
| | | | | An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output. | |
| | | | |
machinethink.net
|
|
| | | | | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch | |
| | | | |
jamie-wong.com
|
|
| | | | | [AI summary] Jamie Wong's blog post details the process of rendering metaballs using WebGL, explaining the OpenGL programmable pipeline, shaders, and techniques for transferring data from the CPU to the GPU. | |
| | | | |
chetanjags.wordpress.com
|
|
| | | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light... | ||