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nickmcd.me
| | lea.codes

A short tutorial on WebGL and Shaders
5.0 parsecs

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| | jamie-wong.com

One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
3.7 parsecs

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| | bumbershootsoft.wordpress.com

Now that I've walked through the history of OpenGL and seen what I can do at what points in history, I can attack one of the long-standing problems I had with my old pixmap library. It's not easy to see the issue with the logo image I've been using, so I'll be replacing it with...
5.9 parsecs

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| | cprimozic.net

[AI summary] The author demonstrates a performance optimization for Three.js by manually implementing depth-based fragment culling to reduce unnecessary fragment shader execution.
24.7 parsecs

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