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nickmcd.me
| | bumbershootsoft.wordpress.com
5.9 parsecs away

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| | Now that I've walked through the history of OpenGL and seen what I can do at what points in history, I can attack one of the long-standing problems I had with my old pixmap library. It's not easy to see the issue with the logo image I've been using, so I'll be replacing it with...
| | jamie-wong.com
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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | blog.kummerlaender.eu
4.7 parsecs away

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| | Adrian Kummerländer's blog on software development, linux and open source
| | everttimberg.io
7.2 parsecs away

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| Evert Timberg, Software developer and architect in Toronto