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nickmcd.me
| | jamie-wong.com
10.4 parsecs away

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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | nelari.us
17.8 parsecs away

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| | A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU.
| | wwwtyro.net
18.9 parsecs away

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| | www.reedbeta.com
106.6 parsecs away

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| Pixels and polygons and shaders, oh my!