/explore
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nickmcd.me | ||
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lea.codes
A short tutorial on WebGL and Shaders |
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jamie-wong.com
One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called |
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bumbershootsoft.wordpress.com
Now that I've walked through the history of OpenGL and seen what I can do at what points in history, I can attack one of the long-standing problems I had with my old pixmap library. It's not easy to see the issue with the logo image I've been using, so I'll be replacing it with... |
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cprimozic.net
[AI summary] The author demonstrates a performance optimization for Three.js by manually implementing depth-based fragment culling to reduce unnecessary fragment shader execution. |
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