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nickmcd.me
| | kosmonautblog.wordpress.com
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| | In this article I will explore ways to make Signed Distance Fields work in my engine. We can use SDFs for efficient and beautiful 3d renderings not possible otherwise. Signed Distance Fields are basically volume textures that are assigned to a mesh or height map etc.. The idea is to sample a number of locations...
| | jamie-wong.com
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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | blog.kummerlaender.eu
4.7 parsecs away

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| | Adrian Kummerländer's blog on software development, linux and open source
| | blog.kodewerx.org
32.4 parsecs away

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| Video game development, hacking, and debugging. Brought to you by BlipJoy!